Venus is the second planet orbiting the star Sol. Uranus is the seventh planet orbiting the star Sol. Saturn is the sixth planet orbiting the star Sol. Pluto is the ninth planet orbiting the star Sol. Neptune is the eighth planet orbiting the star Sol. Mercury is the first planet orbiting the star Sol. Mass Relay Main article: Mass Relay Mercury Mars is the fourth planet orbiting the star Sol. Luna is a moon orbiting the planet Earth. Jupiter is the fifth planet orbiting the star Sol. Tiller vault mmass effect mods#These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.Earth is the third planet orbiting the star Sol. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the weapon. Weapon Augmentations Main article: AugmentationsĪugmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal. Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mass Effect: AndromedaĪssault Rifles can be customized by two different methods in Mass Effect: Andromeda. Superior kinetic coils increase shot penetration. Assault Rifle High-Velocity Barrel I - V (Requires Retaliation for multiplayer.).Reveal enemies through walls and smoke with a 4x optical scope and enhance stability and accuracy while zoomed. Assault Rifle Thermal Scope I - V (Requires Retaliation for multiplayer.).Assault Rifle Omni-Blade I - V (Requires Leviathan for single-player and Earth for multiplayer.)Īttach an omni-blade to the weapon for increased melee damage.Increases accuracy while moving and taking damage. Simple 4x optical scope to enhance stability while zoomed. Lengthens barrel, creating greater bullet velocity and impact. Increases magazine capacity, allowing more shots before reload.Ĭapacitor boosts kinetic coil generators, increasing shot penetration. Weapon Modifications See also: Weapon Mods, Equipment Guide, section on Assault Rifle modsĭistributes recoil with sliding system of counterweights compatible with kinetic coil generators. Acquisition: Resurgence Pack (multiplayer), Groundside Resistance Pack (single-player)Ģ Categorized as an assault rifle in multiplayer and as a heavy weapon in single-player.The relevant values for those statistics are presented in that order. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The following squadmates utilize assault rifles: Ashley, Garrus, James, Javik, Kaidan, Grunt, Nyreen, Samara, and Zaeed.īelow is a list of the types of assault rifles in Mass Effect 3 and their base stats. Their consistent rate of fire and damage output makes them an appealing choice for most play styles. No longer exclusive to the Soldier, Assault Rifles are a viable option for any class. Assault Rifle Damage 1 - 7 (Kinetic Pulsar).Your entire squad's assault rifles are now much more accurate. Provides +25% assault rifle damage against armor, shields, and biotic barriers. Assault Rifle Penetration (Tungsten Jacket). Tiller vault mmass effect upgrade#Upgrades See also: Upgrade Guide#Assault Rifle Upgrades, Research#Assault Rifles Acquisition: Dossier: Tali (Hardcore or Insanity only).Damage Multipliers (Armor / Barriers / Shields): x1.15 / x1.35 / x1.35.Level 8: Advanced Overkill Level 9: Increases damage by 18%. Talent Ranks Level 1: Overkill Level 2: Increases damage by 5%. They have a rate of fire of 10 shots per second. When active this causes the assault rifle to generate less heat (thus taking longer to overheat) and increases accuracy.Īssault Rifles is an excellent bonus talent for biotic or tech-focused characters. The Assault Rifle talent unlocks the Overkill ability. At close range, spraying bullets into a target is effective, if not as quick as a shotgun blast. Short, controlled bursts and a crouching stance are required to hit anything at long range. Their automatic fire makes assault rifles perfectly designed for taking down enemies quickly or providing cover fire, but due to their high recoil, sniping with assault rifles is very difficult. Assault rifles are designed for any combat situation, allowing for close-, medium-, and even (in the right circumstances) long-range combat. Assault rifles refer to both the weapon type and the combat-oriented talent available only to Soldiers, the Turian Agent, and the Krogan Battlemaster as a starting talent.
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